Year
|
Console
Computer
System
|
CPU
Speed
Hz
|
RAM
Memory
Bytes
|
Hard
Drive
Capacity
Bytes
|
Screen
Resolution
Pixels
|
1972
|
Magnavox Odyssey
|
0
|
0
|
0
|
n/a
|
1977
|
Atari 2600
|
1,190,000
|
128
|
0
|
160 x 192
|
1979
|
Magnavox Odyssey 2
|
1,790,000
|
192
|
0
|
160 x 200
|
1980
|
Intellivision
|
2,000,000
|
524
|
0
|
159 x 96
|
1982
|
Atari 5200
|
1,790,000
|
16,000
|
0
|
320 x 200
|
1982
|
Colecovision
|
3,580,000
|
2,000
|
0
|
256 x 192
|
1985
|
Nintendo Ent. Sys.
|
1,800,000
|
2,000
|
0
|
256 x 240
|
1986
|
Sega Master Sys.
|
4,000,000
|
8,000
|
0
|
256 x 192
|
1986
|
Atari 7800
|
1,790,000
|
4,000
|
0
|
320 x 240
|
1989
|
Gameboy
|
4,190,000
|
8,000
|
0
|
160 x 144
|
1989
|
Turbo Grafx 16
|
7,160,000
|
256,000
|
0
|
256 x 239
|
1989
|
Sega Genesis
|
8,000,000
|
72,000
|
0
|
320 x 224
|
1991
|
Super Nintendo
|
3,600,000
|
128,000
|
0
|
160 x 144
|
1991
|
Neo Geo
|
12,000,000
|
64,000
|
0
|
320 x 224
|
1991
|
Game Gear
|
3,500,000
|
8,000
|
0
|
160 x 144
|
1992
|
Sega CD
|
12,500,000
|
8,000
|
0
|
320 x 224
|
1993
|
Atari Jaguar
|
26,600,000
|
2,000,000
|
0
|
320 x 224
|
1994
|
Sega Saturn
|
58,000,000
|
2,000,000
|
4,000,000
|
704 x 224
|
1995
|
Playstation
|
33,000,000
|
2,000,000
|
1,000,000
|
640 x 480
|
1996
|
Nintendo 64
|
93,000,000
|
4,000,000
|
32,000
|
720 x 576
|
1998
|
Gameboy Color
|
8,380,000
|
32,000
|
0
|
160 x 144
|
1999
|
Sega Dreamcast
|
200,000,000
|
24,000,000
|
128,000
|
640 x 480
|
2000
|
Playstation 2
|
300,000,000
|
36,000,000
|
128,000
|
640 x 480
|
2001
|
Gamecube
|
486,000,000
|
43,000,000
|
16,000,000
|
640 x 480
|
2001
|
Gameboy Advance
|
16,780,000
|
256,000
|
0
|
240 x 160
|
2005
|
Xbox 360
|
3.200,000,000
|
512,000,000
|
20,000,000,000
|
1920 x 1080
|
2006
|
Playstation 3
|
3,200,000,000
|
512,000,000
|
12,000,000,000
|
1280 x
720
|
2006
|
Nintendo Wii
|
729,000,000
|
88,000,000
|
512,000,000
|
640 x 480
|
2012
|
Nintendo Wii U
|
1,240,000,000
|
2,000,000,000
|
8,000,000,000
|
1920 x
1080
|
2013
|
Playstation 4
|
12,800,000,000
|
8,000,000,000
|
500,000,000,000
|
1920 x
1080
|
2013
|
Xbox One
|
14,000,000,000
|
8,000,000,000
|
500,000,000,000
|
1920 x
1080
|
2016
|
Playstation 4 Pro
|
16,800,000,000
|
8,000,000,000
|
1,000,000,000,000
|
3840 x
2160
|
2017
|
Xbox One X
|
18,400,000,000
|
12,000,000,000
|
1,000,000,000,000
|
3840 x
2160
|
2017
|
Nintendo Switch
|
8,000,000,000
|
4,000,000,000
|
32,000,000,000
|
1920 x
1080
|
2020
|
Playstation 5
|
28,000,000,000
|
16,000,000,000
|
825,000,000,000
|
3840 x
2160
|
2020
|
Xbox Series X
|
30,400,000,000
|
16,000,000,000
|
1,000,000,000,000
|
3840 x
2160
|
Added 5/21/21
I recently
realized that it might be fun to make a direct comparison between the different
iterations of the Playstation based on CPU processing power. If you look at the
numbers in the CPU column above and perform simple division (28 billion / 33
million) you can see that the PS5 is around 1000 times more powerful (faster at
math) than the PS1. In a sense this means that you would need to somehow
connect 1000 individual PS1s to perform the number of operations per second
that a single PS5 can do alone. I think that is fun to think about, 1000 of those grey boxes. If you
look at RAM that number multiplier turns into 8000x. Of course there are
thousands of new technological innovations crammed into a PS5 aside from
increased clock cycle and RAM so even these numbers are lowballing the
difference. Here are the numerical comparisons by CPU alone:
PS2 = PS1 x 10
PS3 = PS1 x 100
PS3 = PS 2 x 10
PS4 = PS1 x 400
PS4 = PS2 x 40
PS4 = PS3 x 4
PS5 = PS1 x 1000
PS5 = PS2 x 100
PS5 = PS3 x 10
PS5 = PS4 x 3
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